
TOP DOG
A downloadable game for Windows and Linux
TAKE TO THE SKIES!
TOP DOG is a top-down narrative-shooter filled with hypnosis, evil sheep, and pissed-off possum girls. Take to the skies as the courageous border collie Scott and his crew of elite pilots. Your mission: to save the planet of Meadow-III from the wretched hooves of Dr. Woolbrain, in this Star-Fox inspired demo!
CONTROLS
This game uses KEYBOARD and MOUSE controls, together!
WASD to move
MOUSE to use countermeasures
SHIFT to skip dialogue
SPACE to shoot
CREDITS
Directed by Director Vinyl
Art and SFX by DinnerDeer
Dialogue and Additional Programming by Sheeplike
Thank you to all our playtesters!
- Psydroscopic
- Aether Breeze
- blatantalt
- Ultilix
- pride
- Mattswolf
- Tinsay :)
- Sabin
- Ramble!
- Hypnodoe
- Mattswolf (again)
- B
- BlueBoye
An extra thank-you to Aether for some very eager bug testing/fixing c:
LICENSING
Background tiles from the Tiny Tales Pixel: World Map 2D RPG Tileset Asset Pack
Everything else was made in-house by the FAUSTECH team!
Published under CC BY-NC-SA 4.0
| Updated | 14 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Rating | Rated 4.7 out of 5 stars (87 total ratings) |
| Authors | FAUSTECH, Dinner Deer, sheeplike |
| Genre | Action, Shooter |
| Tags | 2D, Adult, Erotic, Furry, hypnosis, NSFW, Pixel Art, Top-Down, Top down shooter |
| Average session | A few seconds |
| Content | No generative AI was used |
Development log
- Back in the Cockpit14 days ago
- 1.1 - Minor Bug Fixes!May 16, 2026



Comments
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When will playtesting for the next update be? Also what is planed for the next update?
Is there any way to view the sprites, art, and game over screen independently?
Take screenshots
pls update to full game soon, i'd love to play more of this game
Will it come to android?
There's really no easy or comfortable way to port the controls of this game to touchscreen controls. Likely no, unfortunately!
Well besides the Damage volume for the bombs also encompassing the dust clouds and the fact the hitbox is bigger then the fighter itself i love the gameplay, despite my piloting somehow being significantly better when im slowed with hypnosis.
I do find the lack of getting Hypno'd into submission a bit unfortunate, as even if the player character is fully under the influence by the end of the level there is no alternate ending if you choose not to shock yourself.
I do hate the bombs alot as you never know if you arent going to take damage from them until it happens. Id love if you got even a tiny bit of health back at every hit. then maybe youd last a bit longer in combat.
im a bit fearfull of downloading anything after a friend got his pc infected by a virus from an update of a game that came from itch.io, is their a mean to try the game from another platform ? like steam ?
Is the dialogue branch with Dillon when you decide whether or not to split up supposed to have different outcomes? I went for both options in different playthroughs but both had the same response and didn't end up saccing him.
love the game, but wish there were checkpoints. Theres just no way to avoid losing health sometimes and having to redo everything near perfect is tedious
AHHHHHHH!!!!!! MORE!!!!! MORE HYPNOSIS, MORE CORRUPTION, MORE VILLAINS, MORE LEVELS, MORE BAD ENDS, MORE CHOICES, I WANT MORE MORE MORE
When will the next update be?
When it is ready c:
Any chance of getting progress reports of some kind?
Otherewise it can be hard to tell whether there's still active development
Looks nice, but game play is far from good. In most of the game parts player just not able to avoid losing health.
This game is super great, best hypno game I have played in a while despite it being short.
the art is awesome and the narrative is great.
Fun, I like how this game wears its Star-fox influences on its sleeves!
I think I would love a sheep route or something, (IDK playable bad end for people who suck at this genre of game would be cool).
I LOVED IT !!!! Please make a longer version (i really like all your work)
This was super cute! Love all the little changes that can happen between attempts :D
it's good game but tooooo hard!
Lot of fun! I love the branching paths, and both ending CG are well done.
The only criticism i have is that i would like it if there was a sheep route, one where you join dr woolbrain, and its actually playable. thats really all i'd need. cuz it as a game over is neat, but i would love it being fully playable, maybe if you are fully hypnotised for the full stage that could start the sheep route? idk, either way I'd just want that. also, what is Collin's new name as a girl? also also, is collin transfem and dr woolbrain figured it out before they did, or is woolbrain just the sorta girl who'd do it no matter what? tbh i'd like it if they actually were trans and just didn't realize it at first. would be a neat wholesome twist to it.
I agree with this, even if it's just as simple as like, fighting Cass at the end instead of Woolbrain with some alternate dialogue it would be cool. On a side note, I noticed a bug where, if you wingman one character hypnotized but not the other, and you get hypnotized, it can play hypnotized dialogue from the non-hypnotized wingman (eg. if only Cass is hypnotized and you get hypnotized, Dillon can play a hypno line)
Any chance of just doing a separate version with just the hypno adds as a screen similar to the desktop Hypnotist you did before, a lot of those ads were pretty banger.
is there more than one ending (besides game over)? each path seems to lead to the same outcome.
Seems to mostly adjust the in-game variables but not the ending. Still glad the effort was put in to adjust the pathing.
Pretty Amazing! I enjoyed the top down shooter, but didn't realize it was hypno related. Very good surprise lol. I love to see more in the future!
Quick question, is there a way to edit how many lives you have? Note: Trying to add more lives via the .pck file is a bad idea.
From my experience editing save files or other things, if you can find the values of max lives or/and current than maybe. But if its in the code and not a save file type structure than you'd have to change the code its self. Another option would be a cheat engine but I haven't used any of those.
A wonderful game! I AM EAGER FOR MORE!! <3
Maybe some interactive sexytimes <3
Late to the party, but super duper fun and well-executed :D The split gameplay/dialogue screen made it stand out among most hypno games I've seen where the story and gameplay are either completely separate or completely intertwined (but often boring) - the partial split here let the dialogue be super reactive to your actions, which made it more immersive, while letting it be fun to actually play! I went through a few times and had a great time, great job!
really really fun demo! the characters are neat and you get a good showcase of the kinds of ways things are gonna develop overtime in the full game! the story seems like it's gonna be the exact kind of fun, cheesy romp you could hope for in a game like this.
won't lie though, kind of just a me issue but i've got issues with my vision to the left, so any time i went to read the dialogue i was quite literally flying blind, some option to swap which side the dialogue/control panel was on would be SUPER useful!
anyways yeah 10/10 crossing my fingers for a giant slot machine to fight in a secret area /j
as a side i think all the countermeasures taking awhile to load/do their job is really, really well designed, it's a fun way of adding tension and letting you enjoy the dialogue while you wait, too.
Can this have futa or trans options?
I found the controls a bit clunky, the ship a bit sluggish, and the chastity a major squick, but the concept is pretty neat. Wish I could at least switch the shoot and dialogue skip buttons. And toggle off the torture fetish.
Very fun, though somewhat easy
This was great! Can't wait for the full game!
I yearn for more hypno Cass, lol.
there *needs* to either be a you can regain health in some way
or for you to have a smaller hitbox so you can actually dodge the barrages even when debuffed.
An amazing demo so far. I especially love how in-depth the dialogue is, changing depending on whether certain allies get captured or if you've been hit with the hypnosis effect.
I did notice a few minor issues though - the second dialogue option appears to trigger the same dialogue no matter which option you pick, and you can completely avoid the boss's attacks if you hug the left-most side of the screen (you could probably do this with the right side as well, but the left side also lets you react to any incoming virus drones).
There's also some additional stuff that would be nice to see but isn't strictly necessary - such as some extra dialogue for beating the boss while still under the hypnosis effect, having the effects of the hypnosis debuff become more intense the longer you go without clearing it and/or the more times you get hit with it, and maybe a special 'bad end' sequence if you reach the boss while hypnotized and with both allies captured.
Overall, though, I'm definitely excited to see more of this game and I'd love to see what else you have in store.
Love the game! Love the characters! Love the world building! Love everything! I hope there's much much more, and I'd love to support projects like this! <3
I have found a potential bug; when you get to the part where you tell Dillon to split up or stay together, provided you save Cass, it seems telling him to split up still keeps him with you like you said to stay together.
You said this was a demo? Please tell me more is planned! This is so good!
Just wondering if cheats exist or will be implemented. - sincerely, someone who sucks at these types of games :3
glad to see I'm not the only one with a skill issue
The characters being so talkative and having so many dialogue variations make this very replayable, it's Great! The game being so short works to this advantage too. I like rerunning through the game and just changing who's hypnotized or not or if Scott has the HUD virus. since I just imagine different endings like Dillon taking over as the leader if Scott and Cass are hypnotized when you defeat Woolbrain. Keep up the amazing work!
This is really charming! I like the way the HUD virus and the satellites kind of push you into each other to make it more likely you'll get to see the effects naturally. I love the ship design sprite, it's a got a great silhouette and the blaster animation is very fun!
I think hitboxes could benefit from some adjustment. The bomb hitboxes definitely linger a little long also, I think they really only need to be active during the flash. Personally, I would also shrink the player's hurtbox to be fully contained within the sprite so that bullets don't hit you when they look like they missed.
It would make dodging bullets easier most certainly, but I already like how the enemy and bullet patterns aren't particularly challenging unless you're dealing with a debuff. So leaning into that by making the debuffs harder to avoid, and the bullets easier to avoid might be an interesting route to take if you're planning more in the future. Plus the debuffs are more fun to look at.
I do think the gun debuff is mostly just annoying compared to the others, which are a fun challenge. A debuff that makes your hurtbox bigger by adding "wool" to your ship could be interesting though. Maybe even accompanied with a temporary sheep TF on Scott's portrait for a fun visual!
Thank you! I can report that the team is honored by your kind words, and appreciates the feedback. Didn't realize that you're the Reclaimer and Mesmer XX guy right away, but was pretty blown away by your response once I did.
We discussed your feedback at some length last meeting, and most of it will likely be addressed! Unfortunately we're keeping the EMP enemy; it's important to certain encounters and I spent a whole afternoon drawing it!
The wool debuff idea is very novel. You may be interested to know that a sheepified Scott portrait was planned at one point, but didn't make the cut for several reasons
Keep making games!!
Really fun game, cool gimmick.
Was sort of hoping for an automatic gameover once you reach the woolbrain encounters with the mind control up. Maybe with a special ending too, hehe. But in general, super solid. Maybe a bit on the easy side altogether :P