A downloadable game for Windows and Linux

TAKE TO THE SKIES!

TOP DOG is a top-down narrative-shooter filled with hypnosis, evil sheep, and pissed-off possum girls. Take to the skies as the courageous border collie Scott and his crew of elite pilots. Your mission: to save the planet of Meadow-III from the wretched hooves of Dr. Woolbrain, in this Star-Fox inspired demo!

CONTROLS

This game uses KEYBOARD and MOUSE controls, together!

WASD to move

MOUSE to use countermeasures

SHIFT to skip dialogue

SPACE to shoot


CREDITS

Directed by Director Vinyl

Art and SFX by DinnerDeer

Dialogue and Additional Programming by Sheeplike

Thank you to all our playtesters!

  • Psydroscopic
  • Aether Breeze
  • blatantalt
  • Ultilix
  • pride
  • Mattswolf
  • Tinsay :) 
  • Sabin
  • Ramble!
  • Hypnodoe
  • Mattswolf (again)
  • B
  • BlueBoye

An extra thank-you to Aether for some very eager bug testing/fixing c:


LICENSING

Background tiles from the Tiny Tales Pixel: World Map 2D RPG Tileset Asset Pack

Everything else was made in-house by the FAUSTECH team!

Published under CC BY-NC-SA 4.0

StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.7 out of 5 stars
(62 total ratings)
AuthorsFAUSTECH, Dinner Deer, sheeplike
GenreAction, Shooter
Tags2D, Adult, Erotic, Furry, hypnosis, NSFW, Pixel Art, Top-Down, Top down shooter
Average sessionA few seconds
ContentNo generative AI was used

Download

Download
TOPDOG_1.1_WINDOWS.zip 38 MB
Download
TOPDOG_1.1_LINUX.zip 32 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 60 · Next page · Last page
(1 edit) (+1)

Fun, I like how this game wears its Star-fox influences on its sleeves!


I think I would love a sheep route or something, (IDK playable bad end for people who suck at this genre of game would be cool). 

(+1)

I LOVED IT !!!! Please make a longer version (i really like all your work)

This was super cute! Love all the little changes that can happen between attempts :D

it's good game but tooooo hard!

Lot of fun! I love the branching paths, and both ending CG are well done.

(+6)

The only criticism i have is that i would like it if there was a sheep route, one where you join dr woolbrain, and its actually playable. thats really all i'd need. cuz it as a game over is neat, but i would love it being fully playable, maybe if you are fully hypnotised for the full stage that could start the sheep route? idk, either way I'd just want that. also, what is Collin's new name as a girl? also also, is collin transfem and dr woolbrain figured it out before they did, or is woolbrain just the sorta girl who'd do it no matter what? tbh i'd like it if they actually were trans and just didn't realize it at first. would be a neat wholesome twist to it. 

(1 edit) (+7)

I agree with this, even if it's just as simple as like, fighting Cass at the end instead of Woolbrain with some alternate dialogue it would be cool. On a side note, I noticed a bug where, if you wingman one character hypnotized but not the other, and you get hypnotized, it can play hypnotized dialogue from the non-hypnotized wingman (eg. if only Cass is hypnotized and you get hypnotized, Dillon can play a hypno line)

Any chance of just doing a separate version with just the hypno adds as a screen similar to the desktop Hypnotist you did before, a lot of those ads were pretty banger. 

is there more than one ending (besides game over)?  each path seems to lead to the same outcome.

Seems to mostly adjust the in-game variables but not the ending.  Still glad the effort was put in to adjust the pathing.

Pretty Amazing! I enjoyed the top down shooter, but didn't realize it was hypno related. Very good surprise lol. I love to see more in the future!

(1 edit) (+2)

Quick question, is there a way to edit how many lives you have? Note: Trying to add more lives via the .pck file is a bad idea.

From my experience editing save files or other things, if you can find the values of max lives or/and current than maybe. But if its in the code and not a save file type structure than you'd have to change the code its self. Another option would be a cheat engine but I haven't used any of those.

A wonderful game! I AM EAGER FOR MORE!! <3

Maybe some interactive sexytimes <3

(+1)

Late to the party, but super duper fun and well-executed :D The split gameplay/dialogue screen made it stand out among most hypno games I've seen where the story and gameplay are either completely separate or completely intertwined (but often boring) - the partial split here let the dialogue be super reactive to your actions, which made it more immersive, while letting it be fun to actually play! I went through a few times and had a great time, great job!

(+2)

really really fun demo! the characters are neat and you get a good showcase of the kinds of ways things are gonna develop overtime in the full game! the story seems like it's gonna be the exact kind of fun, cheesy romp you could hope for in a game like this.

won't lie though, kind of just a me issue but i've got issues with my vision to the left, so any time i went to read the dialogue i was quite literally flying blind, some option to swap which side the dialogue/control panel was on would be SUPER useful!

anyways yeah 10/10 crossing my fingers for a giant slot machine to fight in a secret area /j

as a side i think all the countermeasures taking awhile to load/do their job is really, really well designed, it's a fun way of adding tension and letting you enjoy the dialogue while you wait, too.

(+4)(-6)

Can this have futa or trans options?

(+1)(-4)

I found the controls a bit clunky, the ship a bit sluggish, and the chastity a major squick, but the concept is pretty neat. Wish I could at least switch the shoot and dialogue skip buttons. And toggle off the torture fetish.

(+2)(-2)

Very fun, though somewhat easy

(-1)

This was great! Can't wait for the full game!

(+7)

I yearn for more hypno Cass, lol.

(+2)(-2)

there *needs* to either be a you can regain health in some way
or for you to have a smaller hitbox so you can actually dodge  the barrages even when debuffed.

(+6)

An amazing demo so far. I especially love how in-depth the dialogue is, changing depending on whether certain allies get captured or if you've been hit with the hypnosis effect.

I did notice a few minor issues though - the second dialogue option appears to trigger the same dialogue no matter which option you pick, and you can completely avoid the boss's attacks if you hug the left-most side of the screen (you could probably do this with the right side as well, but the left side also lets you react to any incoming virus drones).

There's also some additional stuff that would be nice to see but isn't strictly necessary - such as some extra dialogue for beating the boss while still under the hypnosis effect, having the effects of the hypnosis debuff become more intense the longer you go without clearing it and/or the more times you get hit with it, and maybe a special 'bad end' sequence if you reach the boss while hypnotized and with both allies captured.

Overall, though, I'm definitely excited to see more of this game and I'd love to see what else you have in store.

(+2)(-1)

Love the game! Love the characters! Love the world building! Love everything! I hope there's much much more, and I'd love to support projects like this! <3

(+2)

I have found a potential bug; when you get to the part where you tell Dillon to split up or stay together, provided you save Cass, it seems telling him to split up still keeps him with you like you said to stay together.

(+1)

You said this was a demo? Please tell me more is planned! This is so good!

(+6)

Just wondering if cheats exist or will be implemented. - sincerely, someone who sucks at these types of games :3

(+1)

glad to see I'm not the only one with a skill issue

(+8)(-2)

The characters being so talkative and having so many dialogue variations make this very replayable, it's Great! The game being so short works to this advantage too. I like rerunning through the game and just changing who's hypnotized or not or if Scott has the HUD virus. since I just imagine different endings like Dillon taking over as the leader if Scott and Cass are hypnotized when you defeat Woolbrain. Keep up the amazing work!

(+9)

This is really charming! I like the way the HUD virus and the satellites kind of push you into each other to make it more likely you'll get to see the effects naturally. I love the ship design sprite, it's a got a great silhouette and the blaster animation is very fun! 

I think hitboxes could benefit from some adjustment. The bomb hitboxes definitely linger a little long also, I think they really only need to be active during the flash. Personally, I would also shrink the player's hurtbox to be fully contained within the sprite so that bullets don't hit you when they look like they missed. 

It would make dodging bullets easier most certainly, but I already like how the enemy and bullet patterns aren't particularly challenging unless you're dealing with a debuff. So leaning into that by making the debuffs harder to avoid, and the bullets easier to avoid might be an interesting route to take if you're planning more in the future. Plus the debuffs are more fun to look at.

I do think the gun debuff is mostly just annoying compared to the others, which are a fun challenge. A debuff that makes your hurtbox bigger by adding "wool" to your ship could be interesting though. Maybe even accompanied with a temporary sheep TF on Scott's portrait for a fun visual!

(+2)

Thank you! I can report that the team is honored by your kind words, and appreciates the feedback. Didn't realize that you're the Reclaimer and Mesmer XX guy right away, but was pretty blown away by your response once I did. 

We discussed your feedback at some length last meeting, and most of it will likely be addressed! Unfortunately we're keeping the EMP enemy; it's important to certain encounters and I spent a whole afternoon drawing it! 

The wool debuff idea is very novel. You may be interested to know that a sheepified Scott portrait was planned at one point, but didn't make the cut for several reasons

Keep making games!!

(+4)(-1)

Really fun game, cool gimmick.

Was sort of hoping for an automatic gameover once you reach the woolbrain encounters with the mind control up. Maybe with a special ending too, hehe. But in general, super solid. Maybe a bit on the easy side altogether :P

(+6)(-1)

Pretty impressed so far, left me hanging for more tbh. Characters are well-defined through their dialog and actions, having to deal with multiple things at once keeps you engaged, the hypnosis aspect is *mwah* perfect for this type of setting, it all fits. The only thing missing was really some kind of "deepened" state where if you're kept in trance for long enough either a whole different level or section plays out, regardless of your teammates' status. Alternatively, having something branching out if you do/don't rescue them would also be a big opportunity, basically the same as Star Fox since it's inspired by it anyways. 

If anything, what I'm left wondering is how much else is planned considering how basic the gameplay loop is. Just curious!


Best wishes to the team!

(+6)

Super hot concept, I'd love to see more. I love that getting hypnotized is not an instant lose. Would be cool to see some permanent consequences if you do not clear the hypnosis, like a gradual corruption while still being able to progress the game, and suffer its consequences. I just enjoy slow burn corruption stuff like that. 

The characters are cute and likeable as well, I enjoyed the sprites and trying to find all the hypnotized dialogues

(+4)(-1)

Absolute banger of a demo, super excited to see more content hopefully. Possibly multiple levels, a variety of villains and hypno methods, and some new enemies/attack patterns? There is a ton of design space here and y'all knocked it out of the park. Anything from here on out is gravy.

(+7)

LOVE this, you guys absolutely knocked the "Starfox with hypno" concept out of the park here :) As someone else mentioned, I distinctly remember feeling funny when my ship would get captured/commandeered in Galaga, and so playing this is such a fun exploration of that exciting feeling of having control taken away.

First, I wanna applaud you guys for just making a fun game in general! The foundation of the game is a really competently-executed homage to Starfox/Galaga-type fixed shooters, with fun core gameplay and cute, well-written/illustrated characters. And then when it all takes a turn... @.@

The kink aspect is SO cleanly woven into the core gameplay. I absolutely love seeing your little character portrait's expression change (as well as that of your friends), as well as the way that the "punishment" for getting zonked/hacked imposes a handicap but still allows for the slowly-slimming possibility of playing through it. Really evokes that feeling of gradually losing control, and finally that lovely swoop of dread/acceptance when you realize, too late, that you've already lost.

Super excited to see where this project goes, but what you've already got here is a real gem. Thanks so much to all the devs!!

(+3)

great game! thought its admittedly a little bit tricky for me to see all the dialogue since things can get out of hand easily, are there any cheats for like, unlimited health and whatnot?

(+4)

Saaaame, it's kind of tough to see all the chatter normally, with how hectic the game can be; I hope there's some form of dialogue gallery in future demos/the full game.

At the very least, maybe some way to disable darkening on pause so dialogue can be seen and screencapped "fully"? That, or maybe letting you go step-by-step for the mid-enemy dialogue so it can be properly read.

Amazing game I can’t wait for more levels and game overs love the hypnosis can’t wait to see more 

(1 edit) (+3)

Great game! I loved all of the hypno content, and it was easy and intuitive enough that I could beat it without using any countermeasures. I can't wait for what else may come in future updates.
If you were to add anything new to this (excluding more levels which I know will come eventually), I'd like to see a secret ending where: if you're tranced and all your team is sheep-ified but you still beat Dr. Woolhead while under, then there's a scene where Scott slowly morphs into a sheep while announcing "mission accomplished," the whole team announces their loyalty to Woolhead, then they let her go free/retrieve her from her crash site and we get an bad-end version of the win screen.

(1 edit)

If you're down to use my ideas for the scenario/image I'm imagining: 1) a shot of all of them in the processing center, 2) them flying off into space as her personal zonked squadron, with maybe an internal shot of at least Scott's ship showing him zonked by pop-ups on the monitors, or 3) a bad end version of the existing win screen, with Woolhead there hypno-domming them.

I do understand you're focus is on adding more to the game, so ignore this if it would take time away from developing new content.

(+2)

I love that there's variations on the dialogues on various scenarios, which caused me to play it again and again for a while, hot game

(+5)

Really hot.

(+5)

thank you!

(+1)

This is awesome. Wish I dind't suck at these sorts of games so I could see more of it, but sadly I'm awful, lmao. 

(+3)

Really enjoyed this! The hypno-related interactivity was really good! One thing I would've liked was more randomness and hypno-related enemies. The boss fights would've also been amazing if more enemies kept spawning or if hypnoed teammates could be a hindrance.

Would love to see where this goes, if it continues! 

(+5)

got to say I love what you got so far and i'm looking forward to more levels and game overs. ^v^

(-1)

I'm on windows 7 and it keeps giving me the error 0xc0000005 and "The application was unable to start correctly"

Unfortunately we can't guarantee development for Windows 7! We tested this on Windows 10, 11, and a couple versions of Linux.

It could be a driver issue, or it could be that the game just won't load on an older OS. This may be fixed if we're able to get a web version of the game. Apologies!

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